Worlds,
rendered.

Product films, brand visuals, and cinematic CG — built end-to-end by one person with a six-year shot count.

The full pipeline, run from one chair —

Cinema 4DHoudiniBlenderOctaneAfter EffectsUnreal EngineRedshiftEmbergenNukeSubstanceCinema 4DHoudiniBlenderOctaneAfter EffectsUnreal EngineRedshiftEmbergenNukeSubstance
02For brands & founders

Hiring a 3D generalist,
translated.

Most studios staff a project with a modeler, a lighter, a sim artist, an animator, and a comp artist — five people, five rates, five handoffs. A generalist does all of that. One brain on the shot, from blank file to finished frame. Faster turnarounds, fewer middlemen, lower budget — without the look you’d get from a stock asset or a freelancer who only knows half the pipeline.

01 · Product · Brand

Product films & launches

Hero films for product launches, ad campaigns, and landing pages. Photoreal models, controlled lighting, and motion that sells the object — without flying a camera crew or shipping prototypes.

Sketch to 30-second film · 4–6 weeks

02 · Film · Editorial

Brand films & cinematic visuals

Worlds you can't (or shouldn't) shoot on location. Aircraft on a polished hangar floor, underwater scenes without a tank, sci-fi establishing shots at a fraction of a VFX-house quote.

One operator · full pipeline · theatrical look

03 · Pitch · R&D

Pitch reels & R&D

Look-dev, key art, and motion tests for teams pitching a campaign, a product, or a film. Useful when you need a believable "what would this look like?" before you green-light the real thing.