Image · 08 / 15
Splash Bottle
An insulated bottle, frozen mid-impact in a water column. The simulation was solved at frame 0 — every other frame is just camera.
- a · Sim
- Sim
- Bottle

01 · Sim
One pose, many cuts
The fluid was simmed once, meshed, then sliced. The crown of droplets behind the bottle is the original splash; the foreground spray is the same sim, masked forward.
02 · Bottle
Brushed, not chrome
A brushed-aluminum shader — a 14-degree anisotropic streak. Chrome read as toy. The brush direction follows the long axis so the highlight rolls vertically.

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